iPhone 2.0

So I got in on the "hey the 2.0 bundle is out early!!!" download-yer-own iPhone OS 2.0 upgrade thing on Thursday (which turned out to be a good thing b/c the 2.0 upgrade didn't go smoothly for most of the world yesterday). I love it. The big reason I love it: apps! Surprising, I know. The basic OS has some improvements, but the big deal is third party apps.
Of which I have 10 or so installed already... love Twitterrific and NetNewsWire... I use both on the desktop and the iPhone versions are excellent. Especially love synced RSS feeds. The Facebook app is nice, but missing some things. Exposure is awesome for Flickr users. Pay Fraser money! It's worth it.
But biggest of all: games. The games are fantastic... Super Monkey Ball, Chopper, and Cro-Mag Rally are all very, very fun and perfect for mobile gaming. Of course, we need multi-player Cro-Mag now. It's like a Wii remote... with the Wii and the TV embedded in it.
I was pretty surprised that playing a game as a caveman driving a cavecar was fun, but it was. The ridiculousness of that concept adds something to the fun, I think (suspension upgrades for a car made out of logs and nearly square stone wheels? nice).
The only problem with the games? Battery life. That may make me upgrade to the new hardware sooner than I expected. The new battery has maybe twice (?) the life of the 1st gen hardware... Super Monkey Ball is death to my battery.
Oh I almost forgot... a very close 2nd to games... Remote! Apple built a full-featured iTunes remote app (which is free). It works over Wi-Fi, you can browse your library, playlists, control Airtunes destination, etc. It's exactly what I was looking for a couple days ago on twitter.
I'm super happy with 2.0, and especially given that it's free! Now if only all the games were free... sigh... :)
P.S. screenshots are really cool... hold the home button and press the lock button once, voilá. Email to yourself. Post on blog. Eat, drink, and be merry.
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iphone, mobile, iphone 2.0




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